Wobble Clash is a tactical AR battler created by Adrian Majewski. Players choose quirky creatures called Wobblers, equip them with skills and gear, and face off in turn-based duels on procedurally generated hex maps that appear in their real-world environment. Terrain types like grass, sand, and stone grant unique bonuses, turning every step into a tactical decision. Win battles, earn XP, and watch your Wobblers evolve into stronger forms as the challenges grow.
8th Wall
Recent Posts
Behind the Build: Battle for Victory in Wobble Clash
Embedding Made Easy: iFrame Support in 8th Wall’s Publish Flow
Oct 2, 2025 9:30:00 AM / by 8th Wall posted in For Developers
InlineAR and iFrame embeds have been in the 8th Wall toolkit for years. What is different now is how frictionless the process has become. With our updated publish flow you can instantly copy a ready-to-drop iFrame snippet. That code can live on your website, in a web view inside your mobile app, in 3rd party publisher sites like Viverse, or anywhere else an embed belongs.
From the start, 8th Wall has been about removing limits for creators.
We brought AR to the web so anyone could experience it on their phone. We expanded 3D creation with Studio and made it free. And in the past few months, we’ve gone further with Asset Lab, the 8th Wall Desktop App, and Native App Export — giving builders more freedom to create and share their work on their own terms.
Now it’s time for the next leap.
Meet 8th Wall Agent
8th Wall Agent will be your new creative partner inside 8th Wall.
Behind the Build: Find Your Lost Dino Eggs in Meso Mountain
Meso Mountain is a whimsical 3D platformer created by Irina Fawcett (Developer & Graphic Designer) and Noah Ilbery (3D Artist & Animator). Inspired by classic platformers and a plush toy, the project blends custom 3D art with a custom-built third- person controller to deliver an accessible, browser-based experience.
We spoke with Irina and Noah about their inspirations, development process, and the challenges of creating Meso Mountain.
Empowering Human Connection Through Immersive AR and AI
Sep 25, 2025 9:11:09 AM / by 8th Wall posted in Events, Culture, WebAR
For Onam, Kerala’s biggest festival, Federal Bank wanted to do more than push ads. Working with Hogarth India and Xtendr and using the 8th Wall platform along with AI tools like WPP Open, Federal Bank launched a heartfelt campaign rooted in digital storytelling.
Meet the 8th Wall Desktop App (Beta)
Sep 18, 2025 8:54:35 AM / by 8th Wall posted in Announcements, For Developers
Today, we’re excited to announce something many in the community have been asking for: the 8th Wall Desktop App, now available in Public Beta for MacOS and coming soon for Windows.
Show Us Your Assets: How Creators are Building with 8th Wall’s Asset Lab
Sep 16, 2025 2:53:32 PM / by 8th Wall posted in AI, For Developers, Community
In August, we invited creators to show us what they could make using Asset Lab, the AI-powered tool inside 8th Wall Studio. The projects highlighted the range of what’s possible with Asset Lab and showed how it can make building and prototyping faster.
MLB Japan Brings Player Stories to Life with Augmented Reality Manhole Covers
Sep 12, 2025 1:21:49 PM / by 8th Wall posted in Sports & Fitness, Arts & Entertainment, Japan
From hometown sandlots in Japan to the biggest stage in American baseball, 12 Japanese players are rewriting the story of MLB. To recognize their impact, MLB Japan launched a first-of-its-kind campaign that combines one of Japan’s most beloved cultural traditions with interactive technology.
Leveling Up Physics in 8th Wall Studio
Sep 10, 2025 2:30:29 PM / by 8th Wall posted in Announcements, For Developers
Physics in 8th Wall Studio just got an upgrade. With the release of Studio Runtime v2.0.0, we rebuilt our physics engine from the ground up. The result: faster, more reliable performance and new tools like kinematic bodies and high precision collision detection that make building interactive gameplay easier than ever.
Script motion that feels real with Kinematic Bodies
Sometimes you need an object to follow a precise path but still behave like part of the physics world. Think of the moving platforms in a Mario-style level: they slide back and forth on a set path, but still carry the player and interact with the environment. Kinematic bodies make that possible by letting you directly set an object’s position, rotation, or velocity while it remains inside the physics simulation.
Unlike static objects that never move or dynamic ones driven only by forces, kinematics give you predictable, authored motion that still feels real.
This feature unlocks new types of gameplay in Studio: trains that move along a track while props and enemies react around them, elevators and trap doors that push objects aside on a timeline, or enemies and vehicles that follow set paths while still colliding, blocking, and reacting to the world.
Build reliable collision at any speed with high precision collision detection
Fast-moving objects are one of the trickiest parts of game physics. Ever fired an arrow in an RPG and watched it pass straight through the enemy? That’s what happens when collisions aren’t detected between frames.
With the new high precision collision detection settings in Studio, you decide when to use simplified vs. detailed, accurate collision checks on your objects. That means collisions that matter most — bullets hitting targets, sword swings connecting, or racing cars crashing — always register, without weird tunneling effects in your scene.
Ship with confidence using all-new runtime versioning
This release also introduces runtime versioning in Studio. Starting with v2.0.0, you can pin projects to a specific runtime for predictable performance and choose when to opt into new features.
Announcing Native App Export for iOS in 8th Wall Studio
Sep 9, 2025 12:51:36 PM / by 8th Wall posted in Announcements
Today, we’re introducing Native App Export for iOS, giving you a simple way to take what you’ve built in 8th Wall and bring it to the iOS App Store.
At 8th Wall, our goal has always been to make it easier for you to reach audiences with your 3D and AR experiences. For years, that meant no app required, with instant access from a single link and no downloads or friction. Now, it means flexibility. With this update, you can export to native when you need, publish to the web when you want, and manage it all from the same editor. No specialized knowledge, no extra pipelines, just a direct path from idea to app.
