---
title: "Community Spotlight: Meet Peter Locharernkul"
description: Peter Locharernkul is an accomplished AR/VR developer whose work spans many experiences, including recent projects for AT&T
image: https://info.nianticspatial.com/hubfs/Community%20Spotlight%20Peter%20Locharernkul%20(1).png
---

![placeholder_200x200](https://static.hubspot.com/final/img/content/email-template-images/placeholder_200x200.png "placeholder_200x200")

## [Community Spotlight: Meet Peter Locharernkul](https://info.nianticspatial.com/blog/community-spotlight-meet-peter-locharernkul)

 Peter Locharernkul is an accomplished AR/VR developer whose work spans many experiences, including recent projects for AT&T

We’re excited to begin highlighting the diverse and extremely talented members of the 8th Wall developer community through our Developer Spotlight series. First is Peter Locharernkul, [Immersive Engineer at Brightline Interactive](https://www.8thwall.com/brightline). Recently, Peter won the “Community Favorite” award for his immersive experiences in the [Modules Challenge](https://www.8thwall.com/blog/post/125806910635/meet-the-winners-of-the-modules-challenge)and the [VPS challenge!](https://www.8thwall.com/blog/post/120992646499/meet-the-winners-of-the-vps-for-web-challenge)

We hosted a Q&A with Peter to learn more about his journey across emerging tech, and how he found 8th Wall.

# ***How long have you been developing on 8th Wall?***

I started actively developing with 8th Wall last November when an opportunity for a mobile web-based AR activation was presented to Brightline Interactive. Around the same time, 8th Wall announced their first hackathon for a holiday themed AR experience and I’ve had a doodle-jump style game using AR in my head for a while. Which led to our game/holiday card Sleigh-ride Surfin’ Santa. Hackathons are great to quickly turn around and try out my ideas. My first hackathon win was a Microsoft HoloLens entry which helped me land my first AR/VR gig.

# **What would you say is your area of expertise?**

Ideating and rapid prototyping different varieties of casual, or hyper-casual, game mechanics. Before the advent of the app stores, I spent over a decade making flash games for branded arcade portals like espn.com, mtv.com, candystand.com and nabiscoworld.com where I spend my days devising a variety of mouse-based mechanics to emulate things like hitting a baseball, kicking a soccer ball, returning a kickoff…etc. Exploring what unique play mechanic can work with web-based AR, it all feels very similar to those halcyon days of making flash games.

# **How do 8th Wall's web-based capabilities help you bring AR to the real world?**

Being able to get on-boarded and up-to-speed with 8th Wall has been relatively painless. The library of example projects to clone has been helpful starting points for almost every project. The web-based editor has made rapid development and deployment less time consuming. We can be more responsive to feedback. It’s easy to make changes and updates for clients post-launch versus having to deal with app store approvals.

# **What does your future with AR look like? **

My primary goal is continuing to experiment with how casual and hyper-casual games can translate into AR. I am especially excited about making multiplayer experiences. Would be wonderful if someday one of our AR projects went viral. Or even better bring back branded browser-based arcade portals but with a collection of web AR gaming experiences. I have a huge backlog of game ideas that I hope get to see the light of day.

# **What’s a recent 8th Wall project that left you feeling inspired? **

Our most recent 8th Wall project is one that [Brightline Interactive](https://www.8thwall.com/brightline) are extremely proud of producing - [The AT&T RBD Backstage Pass](https://www.8thwall.com/brightline/att-rbd-backstage-portal). It’s an AR activation for the Mexican pop group Rebelde, or RBD, to help promote their current Soy Rebelde concert tour. The 8th Wall experience brings together a variety of different tech features, AR portal, 360 video, volumetric capture, face effects, capture photo, custom XRExtras, animation-mixer and place ghost model. It gives RBD fans access to go backstage and meet the band and join them on-stage and afterward they can create and share their own custom backstage pass while wearing the commemorative RBD red tie. There’s a genuine narrative to the experience.

 Tags: [Community](https://info.nianticspatial.com/blog/topic/community)

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#### Written by [8th Wall](https://info.nianticspatial.com/blog/author/8th-wall)

8th Wall is the 3D engine for the AI era, built for developers who can’t wait. We make it faster to bring ideas to life with AI-powered creation, a flexible editor, and instant publishing to web and native apps. Trusted by developers, creators, and global brands, 8th Wall powers thousands of real-world projects, from interactive experiences to full games, redefining how the next generation of worlds are built and shared.