---
title: Default HubSpot Blog | Community
description: Community |
---

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[![](https://info.nianticspatial.com/hubfs/1-Nov-06-2025-05-15-23-7613-PM.png)](https://info.nianticspatial.com/blog/community-spotlight-alex-di-guida-of-designium)

## [Community Spotlight: Alex Di Guida of Designium](https://info.nianticspatial.com/blog/community-spotlight-alex-di-guida-of-designium)

 Nov 13, 2025, 9:30:00 AM / by [8th Wall](https://info.nianticspatial.com/blog/author/8th-wall) posted in [Community](https://info.nianticspatial.com/blog/topic/community)

[0 Comments](https://info.nianticspatial.com/blog/community-spotlight-alex-di-guida-of-designium#comments-listing)

Before moving into XR R&D, Alex Di Guida built everything from native mobile apps to front-end sites and 3D web experiences. Today he is in charge of research and prototyping at[Designium Tokyo](https://www.designium.jp/xr), blending art and engineering through[8th](https://www.8thwall.com/)Wall<https://www.8thwall.com/>and custom Three.js setups.

[Read More](https://info.nianticspatial.com/blog/community-spotlight-alex-di-guida-of-designium)

[![](https://info.nianticspatial.com/hubfs/1-Nov-06-2025-06-05-46-0136-PM.png)](https://info.nianticspatial.com/blog/community-spotlight-irina-and-noah-of-pixel-fish-creative)

## [Community Spotlight: Irina and Noah of Pixel Fish Creative](https://info.nianticspatial.com/blog/community-spotlight-irina-and-noah-of-pixel-fish-creative)

 Nov 10, 2025, 10:55:58 AM / by [8th Wall](https://info.nianticspatial.com/blog/author/8th-wall) posted in [Community](https://info.nianticspatial.com/blog/topic/community)

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Since their early days at [Paradowski Creative](https://www.8thwall.com/paradowski), Irina and Noah have been pushing the boundaries of XR with a playful yet disciplined approach. Together, they have built imaginative experiences that merge art and engineering, activations that bring print to life to VPS experiments enhance classical sculptures. Through [Pixel Fish Creative](https://www.8thwall.com/pixelfishcreative), their collaborative creative outlet, they treat every project as a sandbox for testing new ideas, turning technology on its head, and sharing what they learn with the 8th Wall community.

[Read More](https://info.nianticspatial.com/blog/community-spotlight-irina-and-noah-of-pixel-fish-creative)

[![](https://info.nianticspatial.com/hubfs/Playbound%20Studio.png)](https://info.nianticspatial.com/blog/community-spotlight-sam-guilmard-and-playbound-studio)

## [Community Spotlight: Sam Guilmard and Playbound Studio](https://info.nianticspatial.com/blog/community-spotlight-sam-guilmard-and-playbound-studio)

 Oct 31, 2025, 10:00:00 AM / by [8th Wall](https://info.nianticspatial.com/blog/author/8th-wall) posted in [Community](https://info.nianticspatial.com/blog/topic/community)

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When it comes to blending creativity and technology, few do it better than Sam Guilmard, founder of Playbound Studio. From his early days experimenting with AR using Meta Spark to running workshops and building interactive brand experiences, Sam has become a go-to creator at the intersection of art and immersive tech.

[Read More](https://info.nianticspatial.com/blog/community-spotlight-sam-guilmard-and-playbound-studio)

[![](https://info.nianticspatial.com/hubfs/1-Oct-20-2025-03-26-32-0193-PM.png)](https://info.nianticspatial.com/blog/behind-the-build-tee-time-at-the-arcade)

## [Behind the Build: Tee Time At The Arcade](https://info.nianticspatial.com/blog/behind-the-build-tee-time-at-the-arcade)

 Oct 21, 2025, 9:30:00 AM / by [8th Wall](https://info.nianticspatial.com/blog/author/8th-wall) posted in [Community](https://info.nianticspatial.com/blog/topic/community)

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Arcade MiniGolf was created as part of an 8th Wall game jam where participants received a [putt putt template](https://www.8thwall.com/8thwall/putt-putt-paradise) and were encouraged to build their own creative courses. Irina Fawcett and Noah Ilbery took that challenge and delivered one of the most imaginative entries in the jam. Their levels transformed classic arcade and carnival games like skee ball and air hockey into playful, interactive mini golf holes that surprised everyone with their creativity and polish.

[Read More](https://info.nianticspatial.com/blog/behind-the-build-tee-time-at-the-arcade)

[![](https://info.nianticspatial.com/hubfs/Windy%20Golf%202-1.png)](https://info.nianticspatial.com/blog/behind-the-build-catching-the-breeze-in-windy-golf)

## [Behind the Build: Catching the Breeze in Windy Golf](https://info.nianticspatial.com/blog/behind-the-build-catching-the-breeze-in-windy-golf)

 Oct 16, 2025, 1:12:53 PM / by [8th Wall](https://info.nianticspatial.com/blog/author/8th-wall) posted in [Community](https://info.nianticspatial.com/blog/topic/community)

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[Windy Golf](https://www.8thwall.com/mqfneuum/putt-putt-andku23) began as part of the 8th Wall Mini Golf Game Jam where participants received a [putt-putt template](https://www.8thwall.com/8thwall/putt-putt-paradise) and were challenged to remix it into something uniquely their own. For Andrew Kurano, programmer, artist, and reluctant sound designer, it became the perfect excuse to push 8th Wall Studio to its limits. What started as a simple golf game quickly evolved into a playground for custom shaders, dynamic grass, and global wind systems that bring every hole to life.

[Read More](https://info.nianticspatial.com/blog/behind-the-build-catching-the-breeze-in-windy-golf)

[![](https://info.nianticspatial.com/hubfs/behind-the-build-wobble-clash-header.png)](https://info.nianticspatial.com/blog/behind-the-build-battle-for-victory-in-wobble-clash)

## [Behind the Build: Battle for Victory in Wobble Clash](https://info.nianticspatial.com/blog/behind-the-build-battle-for-victory-in-wobble-clash)

 Oct 7, 2025, 8:19:15 AM / by [8th Wall](https://info.nianticspatial.com/blog/author/8th-wall) posted in [Community](https://info.nianticspatial.com/blog/topic/community)

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[Wobble Clash](https://www.8thwall.com/amajewski/wobble-clash) is a tactical AR battler created by Adrian Majewski. Players choose quirky creatures called Wobblers, equip them with skills and gear, and face off in turn-based duels on procedurally generated hex maps that appear in their real-world environment. Terrain types like grass, sand, and stone grant unique bonuses, turning every step into a tactical decision. Win battles, earn XP, and watch your Wobblers evolve into stronger forms as the challenges grow.

[Read More](https://info.nianticspatial.com/blog/behind-the-build-battle-for-victory-in-wobble-clash)

[![](https://info.nianticspatial.com/hubfs/behind-the-build-Meso-Mountain-Header.png)](https://info.nianticspatial.com/blog/behind-the-build-find-your-lost-dino-eggs-in-meso-mountain)

## [Behind the Build: Find Your Lost Dino Eggs in Meso Mountain](https://info.nianticspatial.com/blog/behind-the-build-find-your-lost-dino-eggs-in-meso-mountain)

 Sep 29, 2025, 10:06:31 AM / by [8th Wall](https://info.nianticspatial.com/blog/author/8th-wall) posted in [Community](https://info.nianticspatial.com/blog/topic/community)

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[Meso Mountain](https://www.8thwall.com/pixelfishcreative/dino-game) is a whimsical 3D platformer created by Irina Fawcett (Developer & Graphic Designer) and Noah Ilbery (3D Artist & Animator). Inspired by classic platformers and a plush toy, the project blends custom 3D art with a custom-built third- person controller to deliver an accessible, browser-based experience.

We spoke with Irina and Noah about their inspirations, development process, and the challenges of creating Meso Mountain.

[Read More](https://info.nianticspatial.com/blog/behind-the-build-find-your-lost-dino-eggs-in-meso-mountain)

[![](https://info.nianticspatial.com/hubfs/showushero-1.png)](https://info.nianticspatial.com/blog/show-us-your-assets-how-creators-are-building-with-8th-walls-asset-lab)

## [Show Us Your Assets: How Creators are Building with 8th Wall’s Asset Lab](https://info.nianticspatial.com/blog/show-us-your-assets-how-creators-are-building-with-8th-walls-asset-lab)

 Sep 16, 2025, 2:53:32 PM / by [8th Wall](https://info.nianticspatial.com/blog/author/8th-wall) posted in [AI](https://info.nianticspatial.com/blog/topic/ai), [For Developers](https://info.nianticspatial.com/blog/topic/for-developers), [Community](https://info.nianticspatial.com/blog/topic/community)

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In August, we invited creators to show us what they could make using Asset Lab, the AI-powered tool inside 8th Wall Studio. The projects highlighted the range of what’s possible with Asset Lab and showed how it can make building and prototyping faster.

[Read More](https://info.nianticspatial.com/blog/show-us-your-assets-how-creators-are-building-with-8th-walls-asset-lab)

[![](https://info.nianticspatial.com/hubfs/Mini%20Golf%20-%20Game%20Winners.png)](https://info.nianticspatial.com/blog/winners-ultimate-mini-golf-game-jam)

## [🏆 Meet the Winners of the Ultimate Mini Golf Game Jam](https://info.nianticspatial.com/blog/winners-ultimate-mini-golf-game-jam)

 Sep 4, 2025, 9:07:23 AM / by [8th Wall](https://info.nianticspatial.com/blog/author/8th-wall) posted in [Community](https://info.nianticspatial.com/blog/topic/community)

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The Ultimate Mini Golf Game Jam has officially wrapped, and wow did the community deliver! In just a few weeks, developers, creators, and students took the pre-built Putt Putt Paradise project and turned it into a collection of wildly original courses. We saw retro arcade throwbacks, windy landscapes, laser-tag arenas, zombie survival maps, and even magical puzzle quests. The variety of submissions was nothing short of a hole-in-one.

This jam shook things up. Instead of starting with a blank canvas, participants got a fully built level with prefabs, physics, and controls so they could jump straight into customizing, experimenting, and adding their own twist. With Asset Lab helping generate custom models and props, creators really raised the par, surprising us with inventive mechanics and seriously polished designs.

To celebrate that creativity, our judging panel, including guest judges David Wyatt, Chao Jin, Garret the Gamer, and our own Rigel Benton, reviewed every submission. For the first time, the community also had a seat at the table by delivering the Community Voted Prize. The results are a set of winners that showcase the very best of what our devs can do.

[Read More](https://info.nianticspatial.com/blog/winners-ultimate-mini-golf-game-jam)

[![](https://info.nianticspatial.com/hubfs/1-Aug-25-2025-03-42-31-2251-PM.png)](https://info.nianticspatial.com/blog/behind-the-build-bounce-expand-and-conquer-in-salty-slime)

## [Behind the Build: Bounce, Expand, and Conquer in Salty Slime](https://info.nianticspatial.com/blog/behind-the-build-bounce-expand-and-conquer-in-salty-slime)

 Aug 25, 2025, 8:43:14 AM / by [8th Wall](https://info.nianticspatial.com/blog/author/8th-wall) posted in [Community](https://info.nianticspatial.com/blog/topic/community), [DAF2024](https://info.nianticspatial.com/blog/topic/daf2024)

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[Salty Slime](https://www.8thwall.com/hermanptacnik/salty-slime) is a unique 3D platformer with fun and addictive mechanics, created by college students Herman Ptacnik and Alessandro Blanco. Players take control of a slime that can expand to grow bigger, bounce higher, and interact with the world in surprising ways. From wall jumps to rail slides, every level challenges you to master the stretch-and-jump mechanic in creative and satisfying ways.

We spoke with Herman and Alessandro about their inspirations, development journey, and lessons learned from creating Salty Slime.  

[Read More](https://info.nianticspatial.com/blog/behind-the-build-bounce-expand-and-conquer-in-salty-slime)

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